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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+Gaining XP Through Upgrades
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Your deck is your sword.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP.
+The Guild Economy
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The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Progression ActionValueUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+Why Tower Health Matters
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If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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