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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+The Aerial Behemoths: Lava Hound and Balloon
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While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
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To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
+His spawn damage and constant stun effect drastically slows down the Balloon's approach.Beware of the Lava Pups.A ground-only tank killer (like a Mini P. If you loved this article and you also would like to get more info pertaining to [tower rush](https://gitea.xala.dev/aidaguest25676) please visit our website. E.K.K.A) is 100% useless against an air deck.
+Versatile Anti-Air Options
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
+Unit TypeTop CardStrengthsRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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When you build a deck, test it specifically against a heavy air composition in friendly battles.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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