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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+Stopping the Air Tanks
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
+Space them out.It is a game-winning move.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
+Choosing Your Sky Sweepers
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Anti-Air CategoryPrimary ChoiceWhy it WorksThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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