diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md
new file mode 100644
index 0000000..094670d
--- /dev/null
+++ b/Mastering-Kiting-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
The absolute pinnacle of this defensive micromanagement is the art of kiting.
+
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull
+
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
+
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Practice the timing in friendly battles.They pull heavy units very reliably.Surround the enemy completely.
+Advanced AI Manipulation
+
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
+
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodHow to Do ItDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy
+Frustrating the Opponent
+
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
+
Master the kite, and you will master the game.
+
+If you're ready to read more about [tower rush](https://git.wending993.top/jeffreyodoms13/tower-rush2005/wiki/Speedrunning-Tower-Rush-Campaigns) look at our website.
\ No newline at end of file