From ddea6c9c450f660e93eca0b60cc714004a12a7e5 Mon Sep 17 00:00:00 2001 From: Archie McReynolds Date: Thu, 9 Jul 2026 13:31:15 -0400 Subject: [PATCH] Add Why You Must Have Anti-Air in Tower Rush --- Why You Must Have Anti-Air in Tower Rush.-.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Why You Must Have Anti-Air in Tower Rush.-.md diff --git a/Why You Must Have Anti-Air in Tower Rush.-.md b/Why You Must Have Anti-Air in Tower Rush.-.md new file mode 100644 index 0000000..e65b5c2 --- /dev/null +++ b/Why You Must Have Anti-Air in Tower Rush.-.md @@ -0,0 +1,15 @@ +
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+The Aerial Behemoths: Lava Hound and Balloon +
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
+Never place your anti-air troops too close together.Use Tornado to pull the Balloon to your King Tower.Force them to spend elixir defending instead of supporting the Hound. +Building the Perfect Air Defense +
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly +Watching the Skies +
When you build a deck, test it specifically against a heavy air composition in friendly battles.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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