diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..ccb67b5 --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+Mastering the Middle +
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
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As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
+Wait until the tank crosses the bridge before placing it.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells. +Defending Against Siege and Spawners +
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
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Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
+Enemy ThreatHow to Alter Your GeometryAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously +Geometrical Dominance +
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
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Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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