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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP.
+XP Through Generosity
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This is a massive progression error; donating provides both gold and crucial experience points instantly.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Progression ActionGold-to-XP RatioStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Impact of King Levels
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If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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