diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..c6a282d --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck +
The vast majority of your account experience will come from the simple act of upgrading your cards.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Complete the specific tasks associated with each troop.Spells rely heavily on level interactions.Farm it relentlessly. +The Guild Economy +
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +Why Tower Health Matters +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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