diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..71ebac9 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+Heavy Melee Commanders +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Protect your investment.Don't trigger their ability too early.Drop them right on top of the threat. +Utility and Sniper Heroes +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Ability TypeTactical UsageCloakingUse right before the enemy tower locks on to reset aggro onto a nearby tankSpawningCreate an instant counter-push +Choosing Your Leader +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
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Lead your troops with confidence, and victory will follow.
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