diff --git a/The-Psychology-Behind-the-Addictive-Gameplay-of-Tower-Rush.md b/The-Psychology-Behind-the-Addictive-Gameplay-of-Tower-Rush.md
new file mode 100644
index 0000000..6342b63
--- /dev/null
+++ b/The-Psychology-Behind-the-Addictive-Gameplay-of-Tower-Rush.md
@@ -0,0 +1,15 @@
+
Have you ever wondered why it is so difficult to put your phone down after just one match?
+
The entire experience is designed to provide a constant stream of dopamine hits to your brain.
+Bite-Sized Action
+
This rapid turnaround minimizes the sting of defeat and maximizes the immediate joy of victory.
+
It perfectly fits into the micro-moments of our daily lives, like waiting for a bus or during a coffee break.
+It is easy to binge-play.Perfect for mobile devices.The action is continuous.
+Unlocking the Chests
+
The way the game distributes rewards is based on a well-known psychological concept called variable ratio reinforcement.
+
It is the exact same psychological principle that makes slot machines so incredibly engaging.
+Design ElementIn-Game ApplicationInvestment TrapFeeling obligated to finish the battle passSocial ProofDonating cards because the clan expects it
+Managing Your Playtime
+
It is important to recognize when you are playing out of frustration rather than actual enjoyment.
+
Remember that the virtual trophies and ranks are designed to keep you on the treadmill indefinitely.
+
+In the event you cherished this information along with you desire to acquire more details relating to [tower rush](https://git.alcran.com/marcelobon4338) kindly stop by the web site.
\ No newline at end of file