commit 03a6ecdbb11bebe97e1500da68f4808ebfdc32e9 Author: jeniferbarnum6 Date: Sat Jul 11 12:54:05 2026 -0400 Add Mastering Kiting in Tower Rush diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..14d8cef --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting CardBest TargetFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsSlow attacking units like the P.E.K.K. If you have any sort of questions concerning where and exactly how to use [tower rush](https://gardencityestates.com/author/horaciolambric/), you could contact us at our own web-site. A or Prince +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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