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In recent years, the [tower rush](https://twanty2.com/read-blog/109903_how-to-coordinate-with-teammates-in-2v2-tower-rush.html) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Controllable Units
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The introduction of 'Champions' completely shattered this paradigm by giving players units with manually triggered active abilities.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+It ruins perfect defensive geometry.The 'Invisibility' ability drops all current aggro.If a specific Champion is overpowered, you must build your deck specifically to counter it.
+Evolving the Meta
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If you cycle a basic card (like Barbarians) two or three times, the next time you play them, they spawn in an 'Evolved' state.
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You must know exactly when the opponent is holding an Evolved unit, as treating it like the standard version will result in a lost tower.
+New MechanicThe RulesCard EvolutionsPlay a specific card X number of times to unlock a supercharged version for the next deploymentCustom DefensesPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+The Future of Mechanics
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The game you played three years ago is not the same game you are playing today.
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Innovation is the true king of the arena.
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