android_calculator-7: Bug with displaying result
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@ -8,11 +8,12 @@ package org.solovyev.android.view;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.text.Editable;
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import android.text.Layout.Alignment;
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import android.text.StaticLayout;
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import android.text.TextPaint;
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import android.util.AttributeSet;
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import android.util.TypedValue;
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import android.util.Log;
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import android.widget.TextView;
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/**
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@ -163,7 +164,9 @@ public class AutoResizeTextView extends TextView {
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@Override
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protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
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if (changed || needsResize) {
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resizeText(right - left, bottom - top, getText());
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int widthLimit = (right - left) - getCompoundPaddingLeft() - getCompoundPaddingRight();
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int heightLimit = (bottom - top) - getCompoundPaddingBottom() - getCompoundPaddingTop();
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resizeText(widthLimit, heightLimit, getText());
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}
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super.onLayout(changed, left, top, right, bottom);
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}
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@ -175,7 +178,7 @@ public class AutoResizeTextView extends TextView {
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resizeText(getText());
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}
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public void resizeText(final CharSequence text) {
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private void resizeText(final CharSequence text) {
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int heightLimit = getHeight() - getPaddingBottom() - getPaddingTop();
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int widthLimit = getWidth() - getPaddingLeft() - getPaddingRight();
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resizeText(widthLimit, heightLimit, text);
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@ -188,7 +191,8 @@ public class AutoResizeTextView extends TextView {
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* @param height
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* @param text
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*/
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public void resizeText(int width, int height, final CharSequence text) {
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private void resizeText(int width, int height, CharSequence text) {
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Log.d(this.getClass().getName(), "Resizing: w=" + width + ", h=" + height + ", text='" + text + "'");
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// Do not resize if the view does not have dimensions or there is no text
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if (text == null || text.length() == 0 || height <= 0 || width <= 0) {
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@ -200,29 +204,46 @@ public class AutoResizeTextView extends TextView {
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// Store the current text size
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float oldTextSize = textPaint.getTextSize();
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Log.d(this.getClass().getName(), "Old text size: " + oldTextSize);
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// If there is a max text size set, use the lesser of that and the default text size
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float newTextSize = 100;
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// Get the required text height
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int newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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int newTextHeight;
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if (newTextHeight > height) {
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// Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
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while (newTextHeight > height) {
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if (newTextSize <= minTextSize) {
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break;
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if (text instanceof Editable) {
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((Editable) text).append("|");
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}
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try {
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// Get the required text height
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newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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logDimensions(newTextSize, newTextHeight);
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if (newTextHeight > height) {
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// Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
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while (newTextHeight > height) {
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if (newTextSize <= minTextSize) {
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break;
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}
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newTextSize = Math.max(newTextSize - 2, minTextSize);
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newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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logDimensions(newTextSize, newTextHeight);
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}
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} else {
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while (newTextHeight < height) {
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if (newTextSize <= minTextSize) {
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break;
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}
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newTextSize = Math.max(newTextSize + 2, minTextSize);
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newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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logDimensions(newTextSize, newTextHeight);
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}
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newTextSize = Math.max(newTextSize - 2, minTextSize);
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newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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}
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} else {
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while (newTextHeight < height) {
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if (newTextSize <= minTextSize) {
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break;
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}
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newTextSize = Math.max(newTextSize + 2, minTextSize);
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newTextHeight = getTextRect(text, textPaint, width, newTextSize);
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} finally {
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if (text instanceof Editable) {
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((Editable) text).delete(text.length() - 1, text.length());
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}
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}
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@ -259,6 +280,10 @@ public class AutoResizeTextView extends TextView {
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needsResize = false;
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}
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private void logDimensions(float newTextSize, int newTextHeight) {
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Log.d(this.getClass().getName(), "Nex text size: " + newTextSize + ", new text height: " + newTextHeight);
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}
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// Set the text size of the text paint object and use a static layout to render text off screen before measuring
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private int getTextRect(CharSequence source, TextPaint paint, int width, float textSize) {
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// Update the text paint object
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