Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
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The Essential Roles
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<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br>
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<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
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Choose ONE primary win condition.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Flying units will destroy you otherwise.
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Understanding the Mana Curve
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<br>The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.<br>
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<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br>
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Card SlotGood ChoiceWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
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Refining the Formula
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<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
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<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br>
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