Add Tracking Elixir in Tower Rush
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<br>The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.<br>
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<br>You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.<br>
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The Elixir Advantage
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>You create an advantage by making positive defensive trades (e. Should you loved this informative article and you want to receive more info relating to [tower rush](https://drkaraoke.com/@rodrickcarrasc?page=about) please visit our own web page. g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br>
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Never overcommit on a push if you don't know their elixir count.A +4 elixir advantage is generally considered 'tower-taking' territory.If you are DOWN in elixir, play hyper-defensively.
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How to Train the Skill
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<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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Elixir StateYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
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The True Metric of Winning
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<br>Stop staring at the flashy animations and start focusing on the math.<br>
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<br>Count the drops, manage your economy, and crush the mathematically inferior.<br>
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