In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Essential Roles
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Choose ONE primary win condition.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Flying units will destroy you otherwise.
Understanding the Mana Curve
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
Card SlotGood ChoiceWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
Refining the Formula
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.
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