Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br>
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
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The Core Components
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<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br>
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<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br>
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They are amazing for cheap distractions.Mini P.E.K. To read more info in regards to [tower rush](https://sgcareers.com.sg/employer/muzeocollection/) look at the web site. K.A or Inferno Tower are essential.Keep it between 2.8 and 3.8 generally.
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The Cost of War
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<br>A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.<br>
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<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br>
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RoleExample CardWhy It's NeededPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
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Testing and Tweaking
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<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
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<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br>
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