Add Mastering Kiting in Tower Rush

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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
The Center Pull
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
Practice the timing in friendly battles.Buildings have a larger aggro radius.Use cheap troops like skeletons for single-target attackers.
The Ultimate Distraction
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
ManeuverExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy
Mind Games
<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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