Add Mastering Kiting in Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
|
||||||
|
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
|
||||||
|
The Center Pull
|
||||||
|
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||||
|
<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
|
||||||
|
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.Surround the enemy completely.
|
||||||
|
Lane Swapping and Reverse Kiting
|
||||||
|
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
|
||||||
|
<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
|
||||||
|
Unit Control MethodExecution RequirementDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundThe units must spawn in a perfect circle around the threat to trap it
|
||||||
|
Frustrating the Opponent
|
||||||
|
<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
|
||||||
|
<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
|
||||||
|
|
||||||
|
If you loved this report and you would like to obtain more data concerning [tower rush](https://git.gede.at/elenanecaise81) kindly check out the web page.
|
||||||
Reference in New Issue
Block a user