Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
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Mastering the Middle
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
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It will walk away while being chased.Understand the AI vision mechanics.Combine the pull with a slowing spell.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
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Kiting CardWhat to KiteIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times
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The Psychological Impact
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
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<br>Master the kite, and you will master the game.<br>
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