Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them
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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
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<br>In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.<br>
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The Sin of Over-Capping
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<br>This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.<br>
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<br>Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.<br>
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Always make a play before capping out.Don't wait perfectly still.Even playing a tank in the back is better than nothing.
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The Fear of Tower Damage
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<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
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<br>Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.<br>
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ErrorWhy It's BadDropping everything at the riverIt is too easy to predict and counterIgnoring spacingProvides insane value for the enemy's splash damage units
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Playing in a Vacuum
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<br>Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.<br>
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<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br>
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