Add Understanding Aggro Management in Tower Rush Scenarios
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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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How Units See the Arena
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br>
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Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
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Manipulating the Z-Axis and Hitboxes
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
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Drilling the Mechanics
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<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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