In many strategy games, victory is determined by who possesses the strongest army or the most resources.
In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
The Ultimate Choke Point
Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.
You must engage the enemy exactly as they hit the bottleneck, maximizing the effectiveness of your area-of-effect troops.
Never fight in the open if you can fight at a bottleneck.They can deal damage safely while the enemy walks the long way around.Punish poor spacing.
Architectural Defense
Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.
If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.
Map AreaImportanceThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
The Psychological Weight of Control
Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.
Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
When you have any queries regarding where and the way to work with tower rush, you are able to email us with our internet site.