Add Mastering Kiting in Tower Rush
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<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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The Center Pull
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
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Practice the timing in friendly battles.They pull heavy units very reliably.Surround the enemy completely.
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Advanced AI Manipulation
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
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Unit Control MethodHow to Do ItDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy
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Frustrating the Opponent
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
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<br>Master the kite, and you will master the game.<br>
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If you're ready to read more about [tower rush](https://git.wending993.top/jeffreyodoms13/tower-rush2005/wiki/Speedrunning-Tower-Rush-Campaigns) look at our website.
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