Add Mastering Turret Placement in Tower Rush
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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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Mastering the Middle
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br>
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Wait until the tank crosses the bridge before placing it.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells.
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Defending Against Siege and Spawners
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<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
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Enemy ThreatHow to Alter Your GeometryAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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Geometrical Dominance
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<br>When you master turret placement, your opponent will feel as though their units are fighting through thick mud.<br>
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
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