In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
Practice the timing in friendly battles.Buildings have a larger aggro radius.Use cheap troops like skeletons for single-target attackers.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
ManeuverExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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