Add Mastering Beatdown Decks in Tower Rush
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<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
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<br>You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.<br>
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The Art of the Sacrifice
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<br>The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.<br>
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<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
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Beatdown shines in double elixir.Space them out.Reset, absorb damage, and wait for the double elixir phase.
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Building the Deathball
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<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
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Beatdown TankPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
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The Slow March to Victory
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<br>They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.<br>
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<br>Unleash the behemoth, and claim your three crowns.<br>
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