The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
Kiting CardBest TargetFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsSlow attacking units like the P.E.K.K. If you have any sort of questions concerning where and exactly how to use tower rush, you could contact us at our own web-site. A or Prince
Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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Mastering Kiting in Tower Rush
jeniferbarnum6 edited this page 2026-07-11 12:54:05 -04:00