In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft ChoiceThe KeepWhat to GiveFast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend againstThe Log vs. In case you loved this informative article in addition to you want to get details regarding tower rush i implore you to check out our site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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Drafting and Deck Building in Tower Rush
sandraforest2 edited this page 2026-07-09 16:30:15 -04:00